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  2. dwhttydfan has a point. Aureus has a thick, bulky appearance but this doesn’t really share that aesthetic. It seems too...refined maybe? I picture more minimalist, flat faces instead of curves: sheer, stone cliff faces and such. It’s strange that so much of the external architecture would be so intricate in a place where it is subject to such extreme weather and erosion. I think it would make sense for them, if they focus on this style of beauty, to be on display more in the interiors.
  3. Comparing this design to the sculpt itself is just does not seem to match. Aureus seems to be a very heavily fortified dragon. The lair, at least from this angle, seems to be a lot of open spaces with tall and rather skinny structures (in terms of line, not necessarily in form). Sure Aureus is tall but there is nothing skinny about him/her. Just my two cents.
  4. Earlier
  5. Project Update #29 Awaiting Dragon full designs Backerkit ready Gen Con 2019 Exhibit Hall location Scenic Bases (Sivax, Aureus Concept art) Aureus' Lair Kuxcoatl Feather Detail Kuxcoatl Master prints Comment your thoughts.
  6. The Red Moon is a rocky planet full of jagged surfaces, lava and quicksilver rivers. In this thread you will see many panoramas including the great wyrm's lair. Aureus Lair (Work in progress by Odysseas Stamoglou) Located on the tallest mountain on the surface of the planet.
  7. TheHunter

    Draconic Poem

    This is everything that has been confirmed so far in terms of noun endings (not including the -el ending). noun endings.xlsx
  8. Hilasar

    Draconic Poem

    Phew, haven't looked at this in a while! I was trying to make some sense of the last clue but my brain is fried. Just for reference: "Time is the fire in which we burn" - "Sermate va'umezhi u zanon vemi anirezhi." I think 'semi' corresponds to 'we' (Nominative) and sermate to 'time'... So... if I got things right, the only dative we don't know for animate and inanimate nouns (excluding Proper) is the inanimate plural. If I got these right: Animate Sing. = -ir // Animate Pl. = -eri // Inanimate Sing. = -ena There's also 'Zana' in the poem, which technically would be nominative animate for fire unless it's a different word altogether (like art and beauty discussed earlier). But we already have those two datives, so I'm a little confused. It might be a different formation altogether rather than a straightforward 'fire we burn in'... I'm tempted to go for accusative as well!
  9. TheHunter

    Draconic Poem

    Also, from clue 9 “zanon” appears to be some form of “fire,” which could relate to “zanel” from line 7 of the poem. Neither of these endings have been used or discussed previously though. Based on what we have already, -on could be animate singular accusative. Outside of vocative, which this clearly isn’t, our only remaining options for singular are animate accusative and inanimate genitive.
  10. TheHunter

    Draconic Poem

    Another random guess, but if Mire relates to the concept of vision, and ena is the inanimate dative singular ending, could the opening and closing lines of the poem “u shefqmirena ...” be something like “in a blink” or something similar? It seems like the same kind of construction as “u tsalkena” for “in a moment.”
  11. One of our main writers , Raquel is doing the different conversations of the dragons so the GM has an aid on how will they respond for example when players destroy one of Nixis eggs of power.
  12. It would be great if there was a reaction table, when players engage the dragons there are key terms that will trigger a prepared immersive response from the dragon, written by the dragon designers to to aid the game master.
  13. Some variability would be cool, even between just the upper levels (13-20). Maybe something like lair actions for each dragon to really up the ante for parties who want that epic level fight and help with the action economy?
  14. I was envisioning how I would have my current party encounter Kuxcoatl, and I was thinking somehow he would send them on to find some sort of item/device to appease his curiosity, and along the way through the adventure give them some way to booby-trap the thing he sent them looking for. The cursed item wouldn't kill the dragon, just make him vulnerable, and somehow let the party do some type of damage to him that would banish him from their plane. (since I have so little to work with right now, the adventurers are surely going to encounter him again and likely be pulled to his plane somehow). The other option for the party is just to seek to appease him and somehow garner some gift from him- which would trigger other great wyrms to somehow have their interest pulled to them sparking another encounter. Something else that came to mind was making an actual battle similar in token to a JRPG where they battle just a part of the dragon whilst he is distracted by some other event going on, and somehow disabling it, either via interactions with the environment or just by attrition over a number of turns.
  15. I agree for the most part. Maybe to scale them (at least for 5e) take the full power ones, and then list their abilities with caveats to remove them to scale them down for lower levels, as well as health amount recommendations for each level. I mean, everyone can kind of do this on their own as well, since really it comes down to just balancing the encounter for your individual party.
  16. @William Burgos Great, so I wait for your PM
  17. Hi there! Ah, ok, I see. Well, it's all metallic paints on the armoured dragon. My basic painting technique is paniting on a very light base coat, silver in this case, and then applying different more or less subtle washes of successively darker paints. Like chainmail or gunmetal, in this case. I may also paint on some more highlights again, in case they got too dark during the washing process.
  18. Yeah, didn't realise you uploaded even more dragons I meant the ones on the second armoured dragon
  19. Awesome thanks! Gives me a chance to do some test runs and scaling before getting the mother of all STL dumps soon lol
  20. @Kinglonewolf Just updated the thread at the bottom line to include the link. We decided to leave it available Please share the pictures, we love to see paint jobs!
  21. Wow amazing submissions. I wish I knew, I would of printed and joined in, is the bust file still available to give it a run on my printer?
  22. Before launching our Kickstarter campaign for Dragons of the Red Moon, we started a Painting contest. We uploaded the 3D STL file for Kuxcoatl and allowed some time for contestants to print and paint. Note: While the Kickstarter campaign was live, we were unable to share about this contest with backers because of Kickstarter rules; no contests or raffles allowed in the campaign. Now, we have reached the deadline for submissions and would like to know your opinion on these amazing paint jobs. Note that this poll will not indicate the final winner but will help us choose some finalists. From those, the staff serving as judges from Draco Studios will pick the 1st and 2nd place. We will also pick a random winner from among all contestants. Bases Submissions Additional angles (provided by some of the contestants) Even though we are not longer accepting submissions for the contest, here's the download link for you to print and paint your own bust. Please share the pictures with us, we would love to see the result! Feel free to comment.
  23. Definitely, color change was already requested. @Marc that's great, will send you PM soon.
  24. What metallic highlights are you refering to, Ruben? Cheers Dirk
  25. Ach so! Longma, a chinese dragon horse
  26. Those metallic highlights are really cool! Is that metallic paint or an effect using regular paints?
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