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  1. dwhttydfan has a point. Aureus has a thick, bulky appearance but this doesn’t really share that aesthetic. It seems too...refined maybe? I picture more minimalist, flat faces instead of curves: sheer, stone cliff faces and such. It’s strange that so much of the external architecture would be so intricate in a place where it is subject to such extreme weather and erosion. I think it would make sense for them, if they focus on this style of beauty, to be on display more in the interiors.
  2. Some variability would be cool, even between just the upper levels (13-20). Maybe something like lair actions for each dragon to really up the ante for parties who want that epic level fight and help with the action economy?
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