Jump to content

Search the Community

Showing results for tags 'dragonbond'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Forum Discussion and Announcements
    • Rules
  • Draco Studios Talk
    • Kickstarter Campaigns
    • Eldritch Century
    • Chicken Army
    • Dragonbond
  • Tabletop Gaming
    • Board Games
    • Trading Card Games
    • Miniature Wargames
    • RPGs
  • Non table-top games
    • LARPing
    • Video games
  • The Creator's Corner
    • Written works
    • Visual arts
    • Mini-painting
    • Crafting
  • Other Media
    • The Librarian's Home
    • The tube
    • Like only celluloid can deliver...
  • Off-topic
    • Members introduce themselves
    • Forum Games
    • Non-geek stuff
    • Sportsball
  • International Communities
    • Draco para hispanohablantes
  • Chicken Army's Chicken Army Talk

Product Groups

There are no results to display.


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 5 results

  1. The Red Moon is a rocky planet full of jagged surfaces, lava and quicksilver rivers. In this thread you will see many panoramas including the great wyrm's lair. Aureus Lair (Work in progress by Odysseas Stamoglou) Located on the tallest mountain on the surface of the planet.
  2. Sivax Magnifex, Prince of Perfect Ecstasy Sivax is the absolute authority when it comes to beauty. Background The Magnifex brood is characterized for its dragon’s keen eye for beauty beyond human understanding of this word. To this brood, detecting beauty in any creature, landscape, object, or element, is something intrinsic to their nature, This faculty is regarded as a sixth sense which they call cryxivix and only the Magnifex may develop it. However, Sivax Magnifex, the prodigy and leader of his kin, was the exceptional phenomenon who was born with a fully developed and privileged cryxivix. This sense was so acute in him, that whenever he beheld something ugly, he would enter in a rampage, physically pained by the experience. This was feared by many, for he became a deadly menace in such state. The beauty he was born with was breathtaking to every dragon and dragonkin around him, so he came to be what they called the true living beauty, similar to what a human would understand by a total art piece. Sivax possessed, among his keen eye for beauty and extremely sensitive cryxivix, the ability to change the colour of his scales. As a hatchling, he would elegantly move whilst changing his hues, in some sort of dance that pleased himself before anybody, and the rest of his broodmates would observe in awe. He came to be regarded as the prince of perfect ecstasy, while he also had the keenest eye for beauty. Desire commenced growing in his heart, to revolution the Magnifex brood’s eye, and to make them all see the world as he did. Back in his youth, the Magnifex had a different leader; his name was Yurvix, and he was beautiful and highly respected. Yet there was something about this dragon that caused Sivax a hidden sense of displeasure. He seemed unfinished to him and it obsessed him to the darkest chasms of his conscience. Whenever Sivax bathed in quicksilver and admired his own reflection, the leader came to mind, and oft times Sivax would experience such discomfort that he would violently writhe and squirm, hissing in his solitude. Only his own image would appease him. It is said that it was his reflection what enkindled Sivax’s resolve. And one night, covered by the veil of the most wondrous sky Drakha had ever seen, he slithered out of his lair and decided to act, wishing to create a piece unlike anything that was ever seen. The break of day came and when the first rays of light shun upon the Magnifex’s domain, a masterpiece was revealed. Full of rapture, Sivax stood by Yurvix’s dead body, hacked open from the nave to the neck; a ribcage fully spread as the entrails had been carefully rearranged and crafted like blooming blossoms of crimson and clots of deep mauve. The pose of the leader emulated the elegance of statues as it appeared to be dancing over its severed head. To common mortals, this display of macabre sadism would have caused an outrage, but not to the Magnifex brood, since as soon as they beheld such sight, the aesthetic experience that overwhelmed the dragons was almost too great to bear. They entered such ecstatic state, that the destruction caused by the collective rampage was immense. However, this was Sivax’s opportunity to inaugurate a new era, the reconstruction of beauty from chaos. Sivax was recognized unanimously, and he proclaimed himself the most beautiful dragon among dragons as well the rightful lord of the Magnifex. To this day, he continues to explore and wishes to possess all what satisfies his exceptional cryxivix. Personality Sivax is a prideful, hedonistic, and highly egocentric dragon; relatively young in comparison to many of the great Wyrms. However, this makes him no less than an ode to draconic grandeur. He seeks to find beauty in the Red Moon and beyond, however, he does not take it kindly to anything that appears ugly to him. Uglyness pains Sivax Magnifex, literally. It is of vast importance to state that the concept of beauty which dragons have, is puzzling to humans, for their aesthetic parameters are very distant from our own. A dragon may find beauty in things that are utterly aberrant to a human being, likely to the peculiar taste the Magnifex brood has for peeking inside live bodies, finding an ecstatic sense of awe in gruesome detail and even suffering. The Magnifex, under Sivax’s command, have the duty to represent beauty in Drakha and fill their domain with it. Sivax believes, as every member of his brood does too, that he is the epitome of beauty, and is recognized as a piece of living beauty himself. Close to what we would understand as art. Due to this, Sivax has a great obsession with controlling and owning quicksilver in the Red Moon, for in it, he has found his reflection and wishes for his domain to overflow with it and emulate endless mirrors. Naturally, the leader of the brood wishes to see himself wherever he roams, and for others to appreciate his majesty simultaneously.
  3. Dragons of The Red Moon is part of an extended universe called Dragonbond. In this universe, there is a constant tension between Drakha (The Red Moon) and the planet of Dralore, where different races inhabit and actively attempt to defend themselves from the constant threat that the Dragons of the Red Moon represent to them. Every 13 years, when Drakha orbits in a very close proximity to Dralore, a portal is opened and it permits the dragons to make a journey to this planet. The Dragons, most of them young, endeavor to complete a rite of passage to bring something valuable to the great wyrm of their brood, in hopes to prove their worth and show their qualities. Some of these majestic creatures, not only bringing utter devastation to the regions they overfly, choose to take back to Drakha unfortunate souls who fall under their claws to breed in their food farms, animal specimens, artifacts that intrigue them or they consider valuable under their judgement, among others. One of the many landscapes that can be seen in the Red Moon Undoubtedly, Dralorians have had a valid reason to fear and repudiate dragons for centuries. However, during the time of the draconic attacks every 13 years, a most peculiar event oft times take place. This is called the Dragonbond and it continues to puzzle and astonish both dragons and the people of Dralore. As its name propounds, this is the bonding or coming together of a dragon and any Dralorian specie with the faculty of intellect. Up to this day, there is no logic explanation for this, bond, for it is only known that it is instant and once the two creatures have recognized each other, their life depends on the other’s and vice versa. The dragon immediately loses its immortality, and is scarred by the spear of finitude, which will rise disquietude in their hearts and trouble their mind with matters that they have never been concerned with. The humanity a dragon gains due to the bond, may be seen as a curse or an advantage depending on the perspective from where it is approached. On the other hand, the Dralorian who has melded will acquire a great amount of power from the dragon and the dragon will as well gain power and magic from its counterpart. There is a lot to say about the Dragonbond, and its nature is not written in here, but in the stories of those who have experienced in the flesh. These accounts may soon be yours to read and let your imagination travel through the wondrous Dralore. This place where existence is bereft of the belief in Gods and destiny, to be is to become. There are no idols in the Dralorian mind beyond that which they call Khrasafq, a demiurgic entity who is not worshipped as an individual, for it exists in the multiplicity of the universe. Krashafq resides in all that is, hence all that is, is Khrashafq, occurring as the constant transformation of an instant in diverse shapes. Before the lack of a dive eye of judgement, Dralorians concern themselves not with the prospect of afterlife or eternal damnation, but with their present, and they do not expect to be punished or rewarded by a greater power. Their fears and drives are propped upon other matters. War and conflict are primary themes in Dralorian reality, and the inhabitants of this planet cannot conceive life without the bellicose past that was given a shape to their pugnacious actuality and thinking. The social and political horizon is everlastingly overwhelmed by the prospect of quarrels and dispute. Yet, unlike us, Dralorians do not long for peace, nor linger in the melancholy of a better time. On the contrary, their will-power is ignited by the primeval idea that collision is an intrinsic and immanent principle of life which gives a value to episodes of stability. Most definitely, their morality is unlike that of our world, and it operates in curious and of times surprising ways. This partly explains the wide cultural variety of Dralorian factions and their notable strength and impetus, which come in many shapes and have many different faces and voices. Which of the following appeals to your will and determination the most? It could be the Tyverian Empire, residence of blood sorcerers with unfaltering will and a determination to conquer as much territory as possible through blood pacts and imposing authority; or maybe The High Kingdom of Allaria, a place with the enticing aesthetics of the far east where the past magic of the silver elves continues to perturb the new order the half-elven have established; industrious gold gnomes leading the faction’s industrialization. The Nahuac could appeal to you, shapeshifters in commune with nature who fiercely protect their borders. The combined forces of the Ocelokatl, fearful jaguar shapeshifters; the talented Boonkun birdfolk, and the resilient Bendavee lizardfolk makes the Nahuac a faction to be reckoned with. These three factions are just half of the most dominant ones this awe inspiring universe has to offer to you. A Nahuac city landscape. The Nahuac focus on melding with nature this can be seen in their traditions and constructions. However, these factions are not complete without the political intrigue and the antagonizing forces that add up to the constant menace from the Red Moon. Danger and formidable forces fuel their leaders’ will. One of the most notable is The Null, a dark power which leaks into Dralorian reality, and fails not to terrorize and make the bravest mages and warriors hesitate to cast a spell or wield a weapon. The Null spews horrors capable of absorbing any form of being and turning it into nothingness, which makes it an appalling opponent, yet some see it as an inviting ally. Dralore is full of occult powers and entities that stalk from the abysmal deep to the icy and impious mountains of the north. Where will you stand? This will be a decision for you to make once you dare venture in and explore more about this marvellous universe we are crafting for your enjoyment.
  4. Kuxcoatl The Lord of the Feathered Dragons has a very particular background. His bedazzling being is proof of the will in Kadmos' blood. Kuxcoatl shows that to dragons, to be is to become. Background Long time ago, Kuxcoatl hatched as a dragonkin among the brood of the Coatls. He was known as Kuxbaan, and lived under the shade of the great feathered wyrms. In the beginning, the Coatls were tribal and feral, formed by brutal devourers and hostile warriors who took pride in the violent ways of their kin. The dragonkin were not treated very different than those destined to feed the Coatls’ hunger. Yet Kuxbaan, with remarkable wit and intelligence, managed to please his boastful masters, enough for him to stay alive. Naturally curious, he always found himself cautiously observing his masters’ behavior, not afraid but with interest to form an objective judgement of what he saw day by day. Oft times, he would stray away from Coatl territory to explore unknown lands and species. Kuxbaan took samples to study them whenever he had time, and this was nothing his superiors cared for or even noticed. However, he always proceeded quietly and attempted to go by unnoticed. He did not wish to displease his master, a young Coatl who was expected to become a strong leader of his clan. Kuxbaan’s curiosity and desire for knowledge continued increasing, and his heart longed for adventure; his mind painting landscapes beyond the galactic infinity, roused by the wondrous night sky that he often observed from the Red moon. Every 13 years a portal opens and Dragons travel to Dralore, a planet too different to theirs where they bring absolute calamity and desolation as they search for a valuable offering to bring back to the head of their respective brood. This is considered a rite of passage, and Kuxbaan’s master was to perform it. Kuxbaan was not going to sit idle while limiting himself to dream, so he furtively clung to his unaware lord’s tail, hiding under his plumes. This behavior he had observed in parasite species that latched onto bigger animals and that was Kuxbaan’s time to imitate it. Dralore was successfully reached and Kuxbaan, filled with awe, did not lose time to delve into the wonders of that new world. There, lingering undercover, he came across the people who in Dralore are known as the Nahuac. He observed how the Nahuac, at a very early stage, were trying to channel their magic, primarily into manipulating nature, but they lacked full knowledge of the essential principle that conferred them magic power. When the time to go back to the Red Moon came, Kuxbaan left Dralore, but he had more questions than those he had before arriving. This lead him enter in a state of deep meditation and study when he returned to Drakha. He commenced developing and exercising his dragonkin magic, wishing to manipulate nature like the Nahuac, but with a deeper understanding and wishing to modify his own self. In theory this was fully possible, for the blood of Kadmos, the first dragon, ran through his veins. He challenged his mind and his body, and after a while a transformation begun. The blood of Kadmos had awakened within him, and soon his anatomy commenced changing into that of a majestic and gigantic dragon. Kuxbaan had finally become a Coatl, defying the laws of nature and of his own kin. When he appeared before the eyes of his master and claimed to be Kuxbaan, the later was ready to take him on with fury. Kuxbaan did not retreat and fought not only with strength, but also cunning and sly, finally outwitting the leader and executing him. Kuxbaan was recognized as the new leader and he named himself Kuxcoatl, Lord of the feathered dragons, leaving his dragonkin name behind. The Coatls changed as a kin, following the steps of their new master. They remained strong and territorial, but the desire for knowledge and curiosity became their most notable characteristic. Personality Kuxcoatl appears collected and meditative, and whenever he speaks, his mouth spews words of pure wisdom. Knowledge is his ore; he hoards it, yet not greedily, for he often shares it when he considers it worthy and pertinent. Many millennia ago, he made a trip to Dralore where he showed the Nahuac some of his magic, which they now know as the Makaab and is a pinnacle of this discipline to their society. To fight Kuxcoatl is to prepare for a test not only of strength but of wit and intelligence, since these are two of the most notable characteristics of a Coatl’s combat. In Kuxcoatl’s domain, the Coatls have a similar philosophy to Aureus’ when it comes to the treatment of dragonkin and some of their servants, which are usually Nahuac abducted from Dralore. Except for those who remain in the Coatls’ food farms waiting for their turn to satiate the dragons’ appetite, inhabitants of the brood’s territory are given certain freedom. This is reasonable to Kuxcoatl due to his past. A good way to please the Lord of the feathered dragons is to present him with something unknown to him; something that confers him knowledge in any sense.
  5. Aureus, His Radiant majesty, is the helm of the Fulgen brood. He is an ancient wyrm, following Baastherox in age. Aureus has seen great battles of yore, and he has taken part in many of the most important events and conflicts that have shaped the Red Moon’s history. His role in draconic society is crucial, for his brood is currently the dominant one. Feared as he is respected. Background During the early days of Drakha, the first wyrms all had a similar aspect, but as their world started changing a strange phenomenon started to occur. The hatchlings of their eggs resulted in dragons with unique and very different characteristics to their progeny. Some of them were feathered, or had scales with strange colours and qualities no one had ever seen, and some others possessed the ability to conjure rare and unknown magic. In the beginning, this was seen as an aberration, and many even decided to kill or eat the little beasts, but as time ran its course they came to be accepted. Aureus Fulgen himself was among the first and incredibly rare variants of wyrms to exist. His metallic scales were so beautiful and shun so brightly, it appeared he had been bestowed with an armour of pure gold. Many saw him as a strange relic and oft praised his unique aspect. Nevertheless, this awoke an anxiety in him, for he desired not to please others, but to be pleased. This woke in him the desire to transcend expectations, and perpetuate his majesty out his own will. So it came to pass that Aureus gave himself the task to rise and become founder of his own kin, the Fulgen brood, which he knew would be the most glorious of all. Centuries later, Aureus continued to rise in glory, but the separation of the Great Wyrms into different broods had stirred conflict, for drakes are rightfully arrogant and self-important creatures and it was intrinsic for them to wish to state their superiority above aught else. War came in the form of a great kinslaying, and Aureus and his brood were some of the most remarkable contenders. Many broods went fully extinct during these wars, but the Fulgen endured. Aureus, looked upon the crimson-tainted battlefield, and saw not victory but loss and a baleful wasteland. He saw marred bodies and faces, and knew that great power had ceased to exist after that last battle, power which he could have manipulated to use in his favour. Certainly not grieving, but deep in thought, Aureus came to conclude existence could not be futile, every creature born or hatched had to have a purpose. It was of little or vast importance, it mattered not to him; this purpose he would use to grow in strength and power to become insuperable. Hence, not sitting idle, he commenced exercising apparent diplomacy, which was in truth elaborate manipulations for his future plans of greatness. Aureus started working on gaining allies instead of foes to benefit from those characteristics that made them different and strange to the Fulgen. His followers became so vast in numbers that he extended the territory of his lair to build Aurelya, the city of Fulgen, where he keeps his kin and all of those in his service close to please his ambitions. Personality Aureus is characterized for his imposing presence and character. He is a natural born leader and he shines with the majesty of the sun wherever he decides to make an appearance. He, unlike other dragons, appears to have a much more lenient and even understanding attitude towards those in his service. However, his intelligence manifests in his manipulations to use whatever resources he has to his benefit. A not so severe regime over his underlings makes these live longer and work better. This rhetoric is the foundation of his brood’s striking strength and dominance. Those under his command not only fear him but also respect him, everlastingly willing to stand for the Fulgen. Aureus is capable of captivating and charming anybody who stands before him, imbuing in any individual’s a powerful sense of duty and servitude towards him, their one and only lord.
  • Create New...